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Chronicles -
AE Stories
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Written by Thomas Mallia
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Monday, 23 January 2012 14:00 |
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Long years had passed; the galactic federation of planets was meeting to decide the fate of the entire universe. All the delegates of the federation, leaders of several guilds came in their vast armies to the neutral zone; titans and Leviathans coming in from different galaxies all to determine what was to happen of the rising threat of the Renegade Emperor of the Anarchy guild. The outer galaxies had already suffered heavy loses of planets. It was shocking and unbelievable; it was only one person causing all the problems.
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News -
Dev Log
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Written by Wizard
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Thursday, 19 January 2012 14:44 |
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The Frigate model has been made and his animation added to the base production page.
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News -
Game
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Written by Xaman
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Wednesday, 18 January 2012 17:00 |
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As scheduled, the second round of our Speed Server, Ares, has now ended.
Prizes will now be given to the top 5 players in each category (Level, Economy, Fleet, Technology and Combat Experience).
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Chronicles -
AE Blog
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Written by Deimnos
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Monday, 16 January 2012 14:00 |
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The blue holo-screens flickered with representations of star systems, star-routes, information on planets, fleets, projected vectors for friendly forces as well as the ominous crimson patterns that meant only one thing: possible enemy intrusion paths, ship and number estimations as well as tactical approaches. And much of the vital information about the enemy was still incomplete or completely missing in some areas.
As Admiral Ka’chun turned his gaze from the screen to address the room, he was quite aware that everybody had noticed the missing portions of data. And how could they not notice it? It was a staple of every briefing since the beginning of the conflict with The Collective, over 17 months ago. Information was sketchy at best, although the data they managed to collect over the months of combat was starting to form into a worrisome image.
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News -
Dev Log
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Written by Wizard
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Sunday, 15 January 2012 19:37 |
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Is now possible to activate or deactivate the debris collecting on a fleet.
By default fleets have the debris collect status active.
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News -
Game
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Written by Wizard
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Tuesday, 10 January 2012 14:00 |
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What better way to start the New Year than playing Astro Empires?
Astro Empires is offering a New Year promotion to new accounts across our classic servers.
Start a new account on any normal server (except Lyra) and we'll give you a free month upgrade and 1.000 credits to give you a boost!
Don't miss out on this oportunity! Hurry though, this is a limited time promotion.
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Chronicles -
AE Stories
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Written by Ory
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Monday, 09 January 2012 13:00 |
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An alarm went off in the room as the hologram shifted to reveal a fair amount of the blob’s size had disappeared and re-appeared on the border of Grilja’s system. Half a dozen people around the hologram had started running to their stations to see what was going on.
“What happened?” questioned the commander. “I… I don’t know, sir. A large number of ships just appeared on the edge of the system. They jus-… They’re jumping again. Four hundred strong. Three targets per defensive platform.”
“Dammit. Relay it to the other platforms and the fleet. We’re under attack.” Barked the commander, an order that was relayed almost instantly to the rest of the orbit. “Where are they?”
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Chronicles -
AE Stories
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Written by I eat meat
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Monday, 02 January 2012 18:30 |
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"200,000Crs!! Where do you expect me to get that Jim?” said Chief financial officer Bobby Cruse.
“You know that goods account for almost half of our expenditures! We have been preparing for s big buy for some time now and this is that time!” replied Fleet Commander Jim Tapper. “Fine fine, I’ll move some things around you can go ahead and order it tomorrow. I know you have been planning this all weekend but now you have gone and made my day, I mean we will be paying off this thing for months.” Retorted Bobby violently.
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